![]() ![]() Six can be used by everyone (1-6), two can be used by PMC only (7 and 8), and eight can only be used by scavs (9-16). Shturman has high chest health and the followers have decent chest armor but none of them wear helmets so headshots are preferred. Use the same strategy for the followers, track down their location, work your way towards them, and take them down at close range. Close in on the boss first take him down at close range, the followers will be a bit easier after he is gone. The three typically stay spread out so scout out the lumber mill before entering the area to get a good idea of where they are moving and what formation they are using. The best way to deal with them is to be aggressive. ![]() Luckily the trio is horrible at close quarters combat. It isn’t common but sometimes one of the followers will sneak around and flank players while Shturman and the other follower keep players pinned down. They will use camouflage and hard cover to hide from attacking players and keep them at a distance. ![]() Shturman and his followers typically try to engage at long range to protect the mill. Shturman also carries an access card for the Lab map. Occasionally Shturman also spawns with a red rebel ice pick which is very useful both as a melee weapon and for accessing certain extraction points in Woods and Reserve. Shturman uses either an SVDS sniper rifle or an AK-105 assault rifle with a smaller selection of armor-piercing ammo than his followers. ![]()
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